The brutal combat of Conan Exiles

An arsenal of weapons
Your first task will be to equip yourself. You start the game with nothing and must gather the resources you need to make simple weapons and clothes. If you are able to survive and prosper, you can advance and build crafting stations to make much more varied and powerful gear.

It is important to arm yourself with a wide variety of weapons. Using a sword and shield together offers both a good offense and defense. The shield is excellent for blocking incoming arrows and stopping blows from melee opponents. But beware, as both shields and weapons will not last forever and will break once they have received enough punishment.

There are many weapons which can be wielded one-handed, such as short spears, axes, clubs, daggers and a host of different swords. Every type of weapon has its own purpose and can give you a tactical advantage in combat. You can thrust with the short spear but also throw it – a great way to land a killing blow against a fleeing foe. Throwing axes can also be used for this purpose, but alongside daggers these are off-hand weapons taking the spot of the shield for extra offensive power.

The mighty two-handed weapons will give you even more options in dangerous fights. A pike gives extra reach which is great for keeping wildlife at bay. Massive war hammers or mauls are good against armor and allow you to stagger your opponents with powerful blows and can shove enemies away with a disruptive push.

Ranged weapons are always deadly, especially when fired from safe battlements or at fleeing prey. You can learn both bow and crossbow and use their bolts and arrows to pierce enemies or set alight barrels filled with explosive oil.

Not all weapons are meant for killing though. Equip yourself with a sturdy truncheon and you can knock NPCs unconscious before dragging them back to your camp to be broken on the wheel of pain. The thralls can be used to entertain (removing weakness brought on by corruption), to help you craft or be deployed as defensive guards.

In the heat of battle
It is not enough to have good weapons and armor, but you must also know how to use them and to fight with skill and determination.

Combat has a strong tactical element in Conan Exiles. Instead of flailing around, just attacking in rapid succession, it is instead wise to fight with measured swings or thrusts at opportune moments.

All main-hand and two-handed weapons have a quick light attack and a slower heavy attack. The trick is to know when to use which and what you stand to gain. Attempting a powerful heavy attack could leave you vulnerable for a short time, but it might be the blow which smashes your enemy’s shield, robbing him of a crucial defensive tool for the difficult fight ahead.

You can also dodge enemy swings, either to the sides or straight backwards. Knowing when to dodge, when to block and when to attack is a critical skill you need to learn.

Another important thing is learning which weapon to use against different foes. If you plan on charging into a camp of Darfari cannibals and hunt for thralls, it will be very useful to have a shield which can block their ranged weapons as you approach. Longer weapons like the pike can be effective when trying to keep your distance from the deadly jaws of a crocodile.

Improving your character as you level up gives you the chance to focus on many different attributes. Increasing might to cause more damage in melee, putting points into athleticism to improve your armor or building up your stamina so you are able to fight better in prolonged encounters are a few of the ways you can increase your chances in tough fights.

Combat in Conan Exiles is not only tactical, but true to the world of Conan it also extremely visceral and brutal. You can cut your enemies to pieces, hacking off their heads, arms, legs or even cleave their bodies in half as their blood stains the ground. Each killing blow has a chance to cause such a fatality, and which fatality you see depends on the body part hit.

Combat will be ruthless, fast and tactical. Whether you fight alone or together with your friends you will surely face defeat often. The true measure of an exile is how you deal with your defeats. If you learn from them and evolve you will only return stronger than before, ready to crush your enemies and see them driven before you.

Project Genom’s World Will Be 10 Times Larger in Q1 2017

NeuroHazen’s upcoming sci-fi sandbox MMO Project Genom has made a bold statement: the game’s world will be 10 times larger than the current one in the first quarter of 2017. What’s more, dungeons and quests are going to be added.

If you are not familiar with the game, Project Genom is an Unreal Engine 4 sandbox MMORPG features non-target combat, free character development without class, vehicles, special combat mech suits, and player house, etc.

PS4's Nier: Automata Demo Is Out Now

PS4’s Nier: Automata Demo Is Out Now

Right on schedule, a demo for Nier: Automata is now available on the PlayStation Store.

Unlike the original Nier, this one is developed by Bayonetta and Metal Gear Rising: Revengeance developer Platinum Games. As described in a press release earlier this month, “With an abandoned factory as the backdrop, the demo follows android 2B’s mission to destroy a massive enemy weapon that lies within.”

The PlayStation Store description for the demo expands on that a little further. “[J]oin androids 2B and 9S and their ferocious battle to reclaim a machine-driven dystopia overrun by powerful machine lifeforms,” it says. “Experience a glimpse of the action-packed and high-speed battles rendered in fluid 60 FPS, against hordes of enemies within a beautifully desolate open world. Nier: Automata is a fresh take on the action role-playing game genre that gracefully blends mesmerising action with a captivating story.”

Publisher Square Enix also today released a trailer showing off two crossover items that will be available in the game: Final Fantasy XV’s Engine Blade and Dragon’s Quest’s Cypress Stick. You can see those in the video below.

Automata launches for PS4 on March 7, with a PC release also coming at some point during 2017. You can read more about the various editions available here and our impressions of the game here.

Skyrim megamod Enderal getting own expansion

SureAI’s huge Skyrim total conversion Enderal: The Shards of Order [official site], which builds a whole new game upon Bethesda’s foundations, is getting an expansion of its own in 2017. Enderal’s launch this year was dang impressive – “play this excellent mod,” said Cobbo – but a few bits were cut from the initial release. Now the game’s lead writer has picked those up off the cutting room floor and is polishing them up for Forgotten Stories with 10-20 hours of new quests and new quest lines, along with a few other nice odds and ends. Have a peek in the announcement trailer below.

The announcement says players will get to join the merchants guild for “an exceptional non-linear story that deals with intrigue and greed”, poke around the cult ruling the Undercity, and go on quests fleshing out the stories of several notable characters. A new secret ending is in too.

Forgotten Stories will also fiddle with the Enderal formula. Changes include “hidden talents, rebalanced and overhauled crafting skills, high-level crafting, and enchantment that makes investing in craftsmanship a lot more rewarding.”

Enderal: Forgotten Stories is due to launch some time in 2017. The expansion is mostly the work of Enderal lead writer Nicolas Samuel, though some other folks have chipped in. He stresses that this not being a full team project “does not mean that SureAI doesn’t exist anymore or is somehow compromised: It simply means that Forgotten Stories is more of a private side-project by me as Enderal’s writer.”

Enderal also made Joe’s list of his favourite mods of 2016.

Super Mario Run Beginner’s Guide and Q&A

Have you ever played a Mario game and wished there weren’t so many buttons to press? Good news! Super Mario Run is upon us, and it’s going to take over the world for a little while. In this guide, we’ll teach you all about Nintendo’s biggest foray into mobile gaming.


Mario’s mobile adventure is an auto-running side-scroller that harkens back to his origin on the NES (and the sequels on every Nintendo console and handheld since).


Super Mario Run launches on Dec. 15, 2016. You can download it in the iOS App Store for iPhone, iPad and iPod Touch. Android users can join the fun (join the run?) in 2017.


You can play the first three levels as a free demo, but unlocking everything will require a one-time purchase of $9.99.


It’s true: If you want to play Super Mario Run, you’ll need an internet connection.

Here’s what Nintendo recently told Polygon:
“Online connectivity allows us to offer a variety of features and services that enhance the play experience. Super Mario Run is not a static experience, but rather one that players can continue to return to again and again to enjoy something new and unexpected. For example, online connectivity can offer the following:

“Access to other users’ play data and scores for automatically generated Toad Rally challenges.

“In-game events that will offer players new challenges and rewards for a limited time.

“Linkage to Nintendo Account to access save data from multiple devices. For example, if players have Super Mario Run on their iPhone and iPad, they can share one save file across the different devices. However, this save data cannot be used with different devices at the same time.”


There are three ways (or modes, to use Miyamoto’s word) to play Super Mario Run: World Tour, Toad Rally and Kingdom Builder. Let’s talk about each of them.


World Tour is probably where you’re going to spend most of your time — this is the core of Super Mario Run.

In most levels of World Tour, your goal is to get from the start of the level at the left to the end of the level on the right, where you’ll find the iconic flagpole. You’ll jump over obstacles, enemies and gaps and collect coins along the way.

Super Mario Run Beginner’s Guide and Q&A


Yup! If you want to do everything there is to do, you’ll also be replaying every level three times (at minimum). Mixed in among the standard gold coins in each level are five pink Challenge Coins. Collect these to unlock the purple Challenge Coins. These purple coins will be scattered through the same level in different and harder-to-reach locations or inside blocks. Collecting all five of these will unlock the black Challenge Coins. These are usually even harder to get to. Think of collecting Challenge Coins as getting three stars in an Angry Birds level.


No problem. Just one more thing: Completing these levels also earns you Rally Tickets that you can cash in to play the Toad Rally mode.


Toad Rally is where you go to compete against other players in an asynchronous race — you’re not racing at the same time, you’re racing against a ghost version of your opponent, replaying their fastest time.

The race isn’t solely about the fastest time, though. Pulling off cool jumps will earn you a crowd of toad fans, the number of which factors in to your final score. These style points also go toward filling a star meter that will unlock a Coin Rush, filling your path with a ton of coins to collect.


In Kingdom Builder, you create your own little corner of the Mushroom Kingdom. You spend the coins you collect in the World Tour and Toad Rally levels to buy buildings and decorations. Some of these are just for appearances, while others unlock the other playable characters or bonus games.


As Mario’s creator, Shigeru Miyamoto, said in a video introducing the game, Super Mario Run is a Mario game that you can play with only one hand.

It may look like a Mario game, but developing a side-scrolling platformer for touch-based devices like smartphones and tablets means that some things have changed. In fact, let’s talk about that right now.


The controls in Super Mario Run could not be simpler. That doesn’t mean you’re without options, though. Let’s run through the basics.


Tap to jump. Tap longer to jump higher. That’s it. Mario even automatically vaults over small enemies, low obstacles and small gaps.


When Mario jumps onto a wall, you can tap to jump again and reverse direction. You can string wall jumps together to climb. This is also a good way to change direction and backtrack a little if you missed something nearby.


Super Mario Run Beginner’s Guide and Q&A

Landing on a slope will trigger Mario to slide down on his butt. Sliding automatically kills enemies, earning you extra coins — and it gives you a bit of a speed boost, helping you reach otherwise unreachable areas.


First of all, thanks for reading Big Deal. It means a lot to us.

In Super Mario Run, you’re not limited to the basic brick blocks and question mark blocks. There are some fun toys that add some twists to your game — everything from the standard Mario power-ups to new mechanics just for this auto-runner.



The dashed-outline blocks with arrows in them spawn a few coins in the direction of the arrow. There are also arrow blocks on the ground that change the direction of your jump if you jump on them.


Super Mario Run Beginner’s Guide and Q&A

You collect bubbles throughout the levels — usually from question mark boxes. Using a bubble floats you backward in the level a little bit, letting you redo sections (and saving you from the horror of falling to your slow and agonizing death as you decend into an endless, bottomless hole).


The red blocks with the pause icon do exactly what they say on the tin. When you stand on a pause block, Mario stops automatically running, giving you a second to think and decide how to proceed.


Super Mario Run Beginner’s Guide and Q&A

The standard Super Mushroom acts just like you’d expect. You get bigger — Mario’s Super form — and can break brick blocks.


The stars in Super Mario Run grant the same invulnerability as always, but also add in a vacuum effect that collects coins from a greater distance.


Mario is almost never alone on his adventures. and that’s no different this time. You start out with Mario, but playing Super Mario Run will allow you to unlock three more friends to do some running in his place.

What friends? Good question! Here’s what we know:

Mario. OK, technically he’s not his own friend. But his name is in the title, so it makes sense that Mario is your starting character.

Luigi. As always, Luigi has a bit higher jump than Mario, but is still the less cool brother. You can unlock Luigi by building a house for him in Kingdom Builder.

Yoshi. Yoshi brings his standard flutter jump to the game, giving you a little bit extra after jumping. He also makes a terrible sound while doing this.

Toad. Toad can run fast, and that’s about it. He might be the worst. But The Mountain Goats and Kaki King have an amazing song about him. Sign into your My Nintendo account to unlock Toad.

7 Titles To Look Forward To In 2017 And Beyond

7 Titles To Look Forward To In 2017 And Beyond

We all expected a lot out of the MMO market for 2016, but save from a few interesting like Blade & Soul, Black Desert Online and Ark Survival Evolved (in the multiplayer category), this year was somewhat stale. Thankfully, 2017 already promises to be far more interesting with a number of titles to be released, or at least be playable. Here are 7 titles to look forward to in 2017 and beyond.

Camelot Unchained

Designed and produced by Mark Jacobs, who we shouldn’t need to introduce anymore, Camelot Unchained aims to be a MMO firmly focused on clashes between players. The RvR (Realm vs Realm) and PvP (Player vs Player) are not intended to be the “end-game” of Camelot Unchained, but rather be the essence of the game. And while there will be PvE content, it will only be here for players to learn and master their skills.

Designed to be a niche game (the developer’s goal is 30,000 subscribers), Camelot Unchained claims to offer a challenge and a level of difficulty that has disappeared from recent MMOs.

Pantheon: Rise of the Fallen

Presented as an “old school” MMO, based on the foundations of classic PvE, Pantheon: Rise of the Fallen was brought to life by Brad McQuaid (EverQuest, Vanguard) in his new development studio, Visionary Realms.

The game intends to address MMO players from the older generation (a niche target) by proposing a high level of difficulty and articulating its gameplay around the interaction between players, the exploration of a vast open world, and mechanics encouraging group play (through highly specialized character classes that will need to unite with other archetypes to develop synergies).


Developed by Asylum Entertainment, Identity is a modern-day open-world MMORPG based on a complete freedom and a player interactions. Advertised as “a new breed of massively multiplayer online role-playing game”, Identity allows players to live however they wish in the game, be it as an honest civilian, a criminal, a police officer, a paramedic, and so on.

Identity has no notion of skills and levels, instead being based on concepts of talent and perk progression. You can even spend your time in the game casually, playing quick games of paintball or bowling with friends.

Trials of Ascension: Exile

Not technically a MMO, Trials of Ascension is advertise by it’s a developers as a game that allows players to host their own multi-player fantasy sandbox game. Players can indeed create their own islands, and invite up to 64 players to join them on their adventure with their own rules and difficulty settings.

Probably the most interesting feature is that players can choose to progress as humans, dragons, or spider-like creatures known as Raknars. Humans can count on their ingenuity and crafts to keep them alive, while Raknars, on the other hand, will depend on their natural skills as predators. Finally, Dragons will be the most challenging race, only being able to grow stronger by surviving long enough to grow bigger. This allows for a lot of options regarding the survival, exploration and combat aspects of the game.

Revelation Online

Officially unveiled as part of the G-Star 2013, Revelation Online intends to immerse the player in the heart of the main fantasy principles of the Orient. The game aims to be a major project based on detailed graphics and relying mainly on action gameplay without targeting.

The gameplay of Revelation Online is based on the exploration and freedom, thus abandoning a linear progression. The players will be immersed in a massive multiplayer adventure through which they will discover the secrets of Nuanor, and be allowed to roam as they pleases with their wings.


First game of the Artcraft Studio Entertainment, Crowfall offers an open gameplay based on player interaction. This MMO intends to focus on the politics, alliances and a feudal conquest system. According to the developer, the game is not intended for everyone, but rather for players seeking an immersive and more visceral experience.

The MMO will contain five systems of worlds, known as campaigns, each world will having its own set of rule and victory conditions. Once the conditions are met, a winner will be proclaimed, and the world destroyed before a new one is created. The economy will be managed by players, which will allow them to create their own currency driven empires.

Chronicles of Elyria

And finally, probably the most awaited games for the next year(s), Chronicles of Elyria. Characters age and die in CoE, a feature that is meant to have players think beyond their characters, and instead consider their impact on the world and its history. Everything you do in Chronicles of Elyria is meant to make your next life easier and more fulfilling.

Add to that a family based community with a reputation system, player managed quests, a fully skill-based character development and a number of dynamic events meant to challenge the players’ ability at survival, commerce or politics, and you get one of the most promising games of the last decade.

Unstoppable Icy 3 Musketeers Deck for Arena 8-9

Hi guys and gals, GalbersGaming here.

This weekend I came up against player after player with level 11 and 12 commons below 3500 and so I decided to embrace my higher level cards and start the journey to 4000. Previously I had only written guides on decks with 10/7/4/1 card levels capable of reaching 3500, which brings me to introduce my bread and butter deck, the Three Musketeers.

Back before Lightning became popular this deck was a beast but even now it still holds its own. The deck has various variations which I will go into later but right now I’m at 3969 trophies with the deck below, fingers crossed tomorrow I will cross the 4000 threshold:

Three musketeers (8)
Ice Golem (7)
Knight (10)
Goblins (11)
Ice Spirit (10)
Zap (11)
Mega Minion (7)
The Log (1)

Previous versions had the:

Miner instead of the Knight

Canon instead of the Mega Minion, this version was a little too defensive and could sometimes turn up a trash hand

For those who don’t have The Log, Arrows is a replacement

The deck is very methodical and is easy to use. The general strategy is to split push down both lanes using your tanks and splitting your musketeers. From here see how your opponent responds to both sides and next time react accordingly. You will find that generally your opponent will struggle to stop both attacks without taking tower damage allowing you to rinse and repeat your split push, chipping his tower(s) lower and lower.

Tech Tips:

The Three Musketeers when placed should nearly always split up, two down one side and one down another. When the opponent is a tower down, to split your musketeers they have to be placed at least four tiles forward of your King’s Tower.

Ice Golem and Zap will kill Minions

Ice Spirit and Goblins is a cheap and potent combination in both defence and attack

If the opponent is dropping Barbarians to defend and kill your Muskets, have the Ice Spirit follow the Muskets and then use Log to push the frozen Barbs back. This should keep your Muskets alive and give you a positive elixir exchange.

Be cautious of greed, dropping your three musketeers in the heart of the enemy’s side to take the second tower can be exactly what the opponent wants you to do. Only do this to finish the game and if the opponent has no quick answer.

Top Tip: if you can, defending against a push from your opponent with your three musketeers can make for a terrifying counter push.

Potential problems:

Lightning: so far I have gone two wins in ten games versus Lightning…To stand a chance you have to use your other cards and if the opponent uses their Lightning try to take advantage of the limited time before they cycle back round to it.

Fireball: if the opponents’ Fireball is a level higher than your Musketeers this is worse than Lightning as it will one shot your Muskies for two elixir less. However, so long as this is not the case the opponent will have to use either Log or Zap to finish of your two Muskies which is fine as your untouched Musketeer on the other side got into the arena for three Elixir (nine elixir for Three Musketeers equals three elixir per Musketeer), one less elixir than normal. Just make sure not to allow your opponent to fireball two of your Musketeers on the tower he/she wants to destroy.

Fast chip decks: due to their flexibility they can deal with the split push pretty well. Minimise the damage in normal time and then start your split push just before overtime kicks in.

This deck has served me well. It was the first deck to boost me over the 3000 trophy mark back when the reset was at that level and still works very well now. It does not work well against Lightning users which is a pain, however against most other decks it stands up well, just make sure your Three Muskies are at the same level of Fireballs that you are coming up against. If you have any questions let me know and please don’t forget to subscribe to my YouTube channel Galbers Gaming for more strategy, guides and tips in Clash Royale, it really does help and allows me to produce the content like the article you are reading right now .

ArcheAge, You Should Give It Another Try

(Warning, this article will contain my personal story with ArcheAge, and might stray off topic for a bit.)

Archeage was easily one of the most hyped MMORPG’s of the last 10 years. Everyone thought it would be the genre’s messiah, and for a while it was. Indeed, the Alpha version of the game was close enough to perfection. The game was so enjoyable that a lot of players, myself included, ended up getting the $150 founder pack. It started getting it’s issues after the official release, but even then it was still fun. I never regretted buying it, and even now I don’t. So what went wrong?

First of all, Trion went back on their own words regarding their no tricks, to traps policy. Defend them as you wish, but they went back on this promise when they started including items they swore would never appear in the cash shop, turned craftable items into cash shop items, and even failed to deliver a founder pack reward (cash shop discount). They recently even, intentionally or not, admitted that the game was Pay-to-Win.

Next was it’s tagline that most of you should be familiar with now: Craft, Claim, Conquer. Sure you can craft, but are greatly limited by rare ingredients and absurd profession requirements (alchemy being worse off than the other professions). Claim? If you don’t want to spend hundreds of gold to buy some land, you can always go on a dead server to find some. As for conquering, it did exist for a while. But soon enough, you had to swipe your credit card to upgrade your gear and be good enough.

ArcheAge, You Should Give It Another Try

But in all honesty, while the above have been annoying, I wouldn’t have left if it was all about that. My main issue was with how they managed the launches and updates. The early access for founders was bad enough. I was stuck in a queue from day one, and was disconnected twice before being able to make it in. And that was all after the launcher itself had an error. You’ll have guessed it, by the time I was in the game, the land I wanted was all gone, and I had to settle for my third choice. But I still stuck around. This happens with nearly every new MMO.

A few days later, the game went launched for free players as well. Honestly, no one expected it to go well. We all knew the server would get overpopulated and the queues would be a disaster. But clearly, Trion didn’t, or they simply didn’t care. I’ll be crude, I didn’t care either. While the free players were stuck in their queues of 2000 – 3000 players, I was rather comfortable in my patron one. They even made it so that you kept your slot in the game if you got disconnected, so the experience wasn’t entirely bad for me.

What really went wrong was Auroria. I had been excited about this update for weeks. I wanted it to happen ASAP. I sold all my land with the desire to relocate there, and spent gold on buying designs and materials. On the promised day I was both excited and nervous. I knew I would probably have to fight to CLAIM some land, but I was confident I could do it. But of course, things didn’t go as planned. I still don’t get how they managed to mess up an update that was already live in other versions of the game, but they did. Myself and a number of other players were unable to login. The issue went on for hours, and by the time we were finally able to get on, all the land was gone. I was upset, bitter. A whole week of preparation and I ended up with nothing. So I left. I gave away the Apex I had left, some of my gear, and worker’s compensation pots.

Then, a couple of weeks ago I was looking for a game to write about. ArcheAge popped up, and I figured I’d check if there was any worthy topic. I expected nothing out of the game. I didn’t even expect my account to even be alive. But it was. So I took out my clipper on a sail for old times’ sake. And without exaggerations, that was the most fun I’ve had in a MMO, or any online game for that matter, these last two years. The freedom to explore, my ships, the rewarding feeling of completing a trade run, I was immediately drawn back to it all. It took a few weeks of convincing, but I managed to get my friends to give it a try with me, and it has been a great experience so far. I remembered all about why I loved the game. I also realized that I didn’t leave because I didn’t like the game. I left because I didn’t like the way Trion had handled it.

My return was also rewarded with a number of Homecoming gifts (most having a timer of 30mins), including Heroic equipment, an Apex Squall, and Fishing Longliner, and so on.

So yes, if you are one of those that left the game for any reason whatsoever give it another try, preferably before the 3.0 launch so that you can have a good idea of the end game and decide if you would like to invest your time into the game again.